![]() You can also view any opposite teamplayer's plane before match and compare with yours. will likely be implement as wowp is still working progress.Ģ7. Installing heavy weapons weighs you down, makes you slower, less maneuverable, etc.Ģ5. You dont see it in wowp, but your pilot can also be hurt or plane can also be set on fire or engine damaged.Ģ1. bombing base cripples AA accuracy for example.Ģ0. Different buildings in WoWp you can damage for different effect. In fact the AI AAs are more effective, accurate, and dangerous than in WT.ġ9. if i remember correctly, you dont pay repairs in WoWp either and if you do its not much.ġ8. very rare to see someone beat more than 2 planes in a fight unless they get very luck (aka one slams into mountain, AA shoots one of their wing off, etc) or they up against newbies.ħ. its why you dont see many japanese planes in arcade. In arcade usually the top players are the ones with the biggest guns, biggest tank, and fastest planes and who's most adept at kill stealing. leveling system might be a bit different, but both are same in that you can pay rl cash for xp.Ħ. Originally posted by Fly Fly:some stuff you listed is also in WoWpFor example?Ĥ. ![]() You can view statistic page of any player directly from the battle. Various weather and time of the day - mist, rain, night, day etc with different visibilityĢ7. Overload and crew fatigue influencing plane characteristics in battle.Ģ5. Crew can abandon dying craft before crash, lowering resulting repair cost.Ģ4. If plane flying strange - you can see why exactly.Ģ3. Complex flight model that takes into account installed modules, weapons, received damage, fuel reserve and even wind.Ģ2. Detailed damage model with various damageable modules and parts (landing gears, fuel tanks, wing mechanisms )Ģ1. Different ground units (AAA, pillboxes, different types of tanks and ships ) with different damageability from different weapons.Ģ0. Dynamical ground units (AI controlled) effectively participating in battle and avoiding attacks.ġ9. Possibility of win by bombing enemy base with bombers.ġ8. Plane repair and ammo recharge on captured or own airfields.ġ7. Takeoffs and landings on airfields, aircraft carriers and water (for hydroplanes)ġ6. Gunner view, optional manual gunner control.ġ4. Cockpit view (for all fighters, soon for bombers), bombsight, view from the bomb or torpedo.ġ3. Choose your plane, ammo type, bomb loadout etc before or in the process of battle.ġ1. Even if you was rammed by idiot teammate or crashed in first minute - just jump to another plane.ĩ. Free repair of planes in hangar over time.Ĩ. Higher tier planes can be destroyed by lower tier because there is no artificial hit points boosting (no static hp bars)ħ. Battle result depends from personal skill. You dont need to buy dozens of hangar slots for planes and re-train crews using real money.Ħ. Any crew from hangar can be trained to fly any plane simultaneously. Main hangar unit - crew, not slot for the plane. New planes that will be introduced in next patches will be available immediately, without grinding.ĥ. After new level you can buy all planes of that rank. Leveling system in which you level not specific plane trees, but overall nation level. Combat altitude only limited by plane ceiling characteristics.Ĥ. Atmosphere is not limited by vertical artificially. Different battle modes with different tasks and objectives.Ģ. What War Thunder have, and World of Warplanes doesn't:ġ. Sorry for mistakes, I learned English in teh Internet s. My brief translation from russian compilation.
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